mobile phone of future product design, UX 3 months Jazmine Echevarria, Henry Kuang, Davis Gentry, Mandy Luong
design objective
Design a phone that encourages mindful interactions, so you can stay present in any moment.
user reserch
75%
of survey respondents reported that a main distraction was opening their phone for one task and then getting sidetracked. n = 20
"Americans check their phones 205 times a day."
Reviews.org
pain points
- - -
People want to be able to control their screen time. People want to still use their phones for leisure, but also be productive. People are too distracted by phones in social settings.
in-person surveys
50%
of users would let their phones remove distractions. n = 20
insights
1
Current screen limiters can make the user feel guilty and can come off as judgemental and discouraging.
2
Screen time notifications can feel intrusive and frustrating.
3
Screen time notifications offer little resistance which can lead users to become desensitized to intervention.
concepts
After talking with mobile phone users about our concepts, the 3 highlighted were the top choices. We decided to iterate these ideas but all as one phone as each user interaction lead to each use case.
3 concept modes
SOCIAL MODE
Address user's need to be more present in social settings, whilst still receiving important notifications.
LEISURE MODE
Allows the user to relax through various platforms and mediums in casual way.
FOCUS MODE
Fouses the user on their tasks at hand through a work-notification centric display.
form testing
SOCIAL MODE
Through user-testing social mode using cardboard models with different attachements, users reported that the preferred the velcro for its security and the magnets for its tactile feedback and ease of use.
form testing
LEISURE MODE
We created an interchangeable model where users could swap out different display and side bar sizes. From this, we found that users seemed to gravitated towards a 2.25cm sidebar, 6cm screen, and .25cm pull tab.
form testing
FOCUS MODE
By testing Focus Mode models at a desk, we found that users preferred both a later and softer curve.
ui testing
FOCUS MODE
By conducting a psychological test where we users performed a series of typing tests, while receiving notifications in varying UIs, we found that users preferred having work-related notifications maximized and appear upon receiving.
works-like models
SOCIAL TO LEISURE MODE
To give users an in-hand experience of screen expansion that would occur in future technology, we developed a works like model where the screen expanded through a telescoping model.
SOCIAL MODE CLASP
We 3D printed our watch band out of TPU to mimic the stretch of the Focus Mode and utilized strong magnets for safe connection.
lnk
3
con tact
thank! chat soon :)
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